Object-Oriented Design Heuristics by Arthur J. Riel

Object-Oriented Design Heuristics



Object-Oriented Design Heuristics ebook download




Object-Oriented Design Heuristics Arthur J. Riel ebook
Publisher: Addison-Wesley Professional
Page: 400
ISBN: 020163385X, 9780201633856
Format: chm


Jun 7, 2013 - Cartwright and Shepperd [5] proposed metrics and applied them to a software system of a telecommunication company and described an empirical investigation into an industrial object-oriented (OO) system comprising 133,000 lines of C++. The system was a subsystem of a telecommunications product and was . Obviously, Miller's Law in connection with modeling provides clues to a good design heuristic. It starts by From the generic no-stack design, one might express a 'generic TCO' which simply reuses the same activation-record - no matter where it is allocated (i.e. I find myself using the following heuristics: Can I quickly comprehend what is going on? However, quite often you don't want a template method, and when you think you do, it is pretty important to follow basic design heuristics such as Herb Sutter's conditions for "Virtuality". The Fortress blog has a recent post, Why Object-Oriented Languages Need Tail Calls, where Guy Steele argues for the necessity of proper tail call implementations without rehashing two of the classic arguments: state machines and the continuation passing style. I'm guilty of some bad class design myself that came from too much 'noun extraction', the best designs come after a first look at the core problem to be solved independent of any object-oriented/functional/logical perspective. May 31, 2011 - Role Stereotypes concern the ontology of an object within object-oriented design. Dec 10, 2012 - Object-Oriented Design Heuristics offers insight into object-oriented design improvement. To me, template method implies .. Jun 7, 2012 - Following Object Oriented Design Principles have really helped me designing my code: Single Resp by Naresh Jain. Role stereotypes can be thought of as role Information holder – an object designed to know certain information and provide that information to other objects.